Deer

Wary woodland herds, with antlered bucks and spotted fawns.

Quick reference

Deer: health, care and rewards
Health14 health points (7 hearts)
LureWestern Corn Grain while calm or friendly; seeds do not work.
FeedingGrain breeds adults and speeds fawn growth; it does not heal. Feeding for breeding or growth makes deer familiar with players and prevents ordinary despawning. Alarms and negative Harmony still make them flee.
BreedingWestern Corn Grain; fawns mature in 20 minutes, faster with grain.
LeadYes
Breeding cooldownAdults can breed again after 1 minute.
Death drops

Adult Doe: 0-2 x Leather. Looting can increase the amount dropped by 0-1 per level.

Adult Doe: 1-3 x Raw Venison. Meat is cooked if the animal dies while burning; Looting can increase the amount dropped by 0-1 per level.

Adult Buck: 0-2 x Leather. Looting can increase the amount dropped by 0-1 per level.

Adult Buck: 1-3 x Raw Venison. Meat is cooked if the animal dies while burning; Looting can increase the amount dropped by 0-1 per level.

Adult Buck: 1 x Deer Antler. Requires a player kill; 30% chance, +5 percentage points per Looting level.

Fawns drop nothing. Only adult bucks can drop an antler; adult does do not.

Experience

Breeding experience (adult): 1-7 XP.

Player-kill experience (adult): 1-3 XP.

Approach

Deer are more common deeper inside the forest. Sneak to approach without alarming the herd. Negative Harmony and nearby danger can override a food lure.

Antlers on the forest floor

Antlers found on the ground are naturally generated decorations. Collect them from the forest floor.

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