White Deer
A solitary white hart, always bearing antlers.
Quick reference
| Health | 14 health points (7 hearts) |
|---|---|
| Lure | Mallorn Acorns while calm or friendly. |
| Feeding | Acorns heal up to 2 health points. Outside Lothlorien, feeding prevents ordinary despawning; an eligible Friend inside can start guidance instead. |
| Breeding | No; no fawn form. |
| Lead | Yes; a lead prevents or interrupts guidance. |
| Death drops | 0-2 x Leather. Looting can increase the amount dropped by 0-1 per level. 1-3 x Raw Venison. Meat is cooked if the animal dies while burning; Looting can increase the amount dropped by 0-1 per level. 1 x Deer Antler. |
| Experience | Player-kill experience: 1-3 XP. |
Approach
A white deer shares the ordinary deer's Harmony-based wariness. Approach gently and avoid alarming it.
Guidance & gift
Inside Lothlorien, a Friend can offer a Mallorn Acorn to an unleashed, unalarmed White Deer to begin guidance. An injured deer eats to heal instead. Follow it towards a place deeper in the forest, where it gives a Great Mallorn Nut once in its lifetime. Attaching a lead interrupts the walk. If its destination becomes blocked or flooded, offer another acorn to start a new search. Outside feeding does not spend the gift.
